Generators: whole cities, towers and warehouses from a handful of sliders
The Generators panel now builds city districts, skyscrapers, warehouses, sci-fi interiors and kitchens, each with a dice for a fresh variation.
The Generators panel has grown
Generators is the panel of buttons that each build something whole: a house, a city block, a tower. It now holds well over a dozen, with larger icons so you can find them. Every generator builds into a box you can move and turn like any other object, and every one has a dice that rolls a new variation.
Cities
- Procedural City lays out streets in seven patterns, with blocks of buildings, parks and ponds.
- Mega City is bigger and denser, with districts, a transport network and docks, and kerbs round every block.
- Wireframe City draws its towers as glowing neon edges, for a night-time sci-fi look.
- Cityscape offers twenty-two ready-made cities to roll through with the dice, and lets you raise or lower each district's height.
- Commercial Blocks builds low-rise commercial buildings along an L, a U, a block, or a line you draw yourself.
The cities use the editor's own trees, grass and water, so they sit alongside everything else you draw. Their buildings come in a spread of wall colours and glass tints, the roofs carry AC units, fans and aerials, and after dark a random share of the windows light up.
Buildings
- Skyscraper, Skyscraper B, Skyscraper K and Building Generator 2: towers and blocks in four different families.
- Warehouse and Warehouse B. Warehouse B has six roof profiles (gable, sawtooth, flat, double gable, triple gable and barrel arch), with sliders for the number of bays and the height.
- Toon House: a wobbly cartoon cottage that rebuilds as you move its sliders.
- Castle.
Interiors and environments
- Futuristic Interior builds sci-fi rooms, and its screens can show your own pictures.
- Sci-fi Panels and Sci-fi Panels B build floor, wall and ceiling panels, alone or assembled into a room.
- Architecture Environment builds a whole designed landscape: buildings with domes and glazed skylights, lawns, pools, and the editor's trees planted where its design puts them.
- Kitchen Cabinets live on the Line tool. Draw along a wall for a run of units, or draw a closed outline for an island. Sinks, cookers, tall units and drawers can be Shift-dragged along the run.
Fast to change your mind
Every generator is kept between rebuilds. Change something elsewhere in the scene, or go back to a city you built five minutes ago, and it does not have to cook again. The generator panels have materials pickers for walls, glass and roofs, and generated glass is highly reflective by default.
Open the editor and look under Generators.