ZDraw App
…
Grid snap (mm)
Minor: 200 mm · Major: 1000 mm
File ▾
Save .zdraw
Open .zdraw
Import 3D (.glb/.fbx)
Export SVG
Export 3D
Credits:
…
Project Settings ▾
Snap
ON
Minor
Major
Angle:
−
2°
+
Snap (mm)
Undo
Redo
Edit
Delete
Dimensions: ON
Units: Metric (mm/m)
Clear All
Draw ▾
Draw Walls
Draw | Edit Lines
Draw Rectangle
Draw Circle
Text labels (2D only) ▾
Text tool (click in 2D)
Add Openings ▾ Click on walls to add
Add Doors
Add Windows
Example Scenes
Hide Catalogue
Lights ▾
Add Lights
+ Spot Light (circle)
+ Area Light (square)
Daylight
Warm interior
Night render
Hide light gizmos in 3D
Picture Frames ▾Click on walls to add
Add Picture Frames
Reference:
Import Reference
Edit Reference
Show All
Default Wall Thickness (mm):
Default Wall Color:
Wall height (mm)
Default Materials
Door Leaf
Door Frame
Window Frame
Glass Tint
Glass Opacity
2D Global Opacity
−
Catalogue
✕
Loading assets…
Face Colors (drag onto 3D)
Export PDF
2D Only
Show grid
Canvas
3D Only
Fit View
Orbit
Hide Grid
Render Options
–
Load HDRI
Color
HDRI
Export Image
Render (Path Trace)
Samples:
50
100 (default)
200
400
800
2400 (clean)
Denoise
Physics Off
AI Settings
AI Style Beta
photographic
3d-model
analog-film
anime
cinematic
comic-book
digital-art
enhance
fantasy-art
isometric
line-art
low-poly
modeling-compound
neon-punk
origami
pixel-art
tile-texture
AI Prompt (optional)
AI Strength: 50%
0% = keep original look, 100% = let AI strongly stylize
AI Contrast 1.00
AI Saturation 1.10
AI Source (Enhance / Video)
Use last path-traced render (if available)
Use scene capture
Enhance (AI)
Video (AI)
Fade Nearest Wall
View Settings
HDRI Intensity 3.00
Shadow Contrast 400%
Bloom Strength 0.00
View Brightness 1.00
View Contrast 1.00
View Saturation 1.00
Ground Receives Shadows
Use HDRI as Background
FOV 45°
Az 45°
El 75°
Canvas
Ambient occlusion
?